zp |
zeroping makes games fun |
Web Site Zeroping FAQ Feedback |
Zeroping Quickstart |
||
Using Zeroping Online
You don't need to download anything to play with Zeroping on the Internet.
When you connect to a Zeroping-enabled game server, Unreal Tournament
will automatically download a 30kb file that contains everything
you need. Just play normally. The Sniper Rifle, the Shock
Rifle, the Instagib gun and the Enforcer will all fire instantly,
with no lag at all.
Finding Zeroping Servers
All Zeroping servers begin with "zp|", so look for games with names
like "zp| Another UT Server". To make it easier, you can click
on the "Server" tab in the upper left corner of the UT server browser
to sort games alphabetically, then look for the Zeroping server with the
best connection.
The Zeroping Taste Test
The Zeroping Instagib rifle has two firing modes: with and without Zeroping.
Its primary fire mode is zp-optimized; its secondary mode uses Epic's
original networking code. Compare & contrast.
|
||
New Features |
||
Goal of the Zeroping Beta
The Alpha release of Zeroping showed that client-side hitscan can give modem
players much better gameplay. The goal of the Beta release is to prove that this can be
done without altering the laws of physics, making low-ping players suffer, or making
it easier to cheat.
What's new in the Beta
Here's what's new in Zeroping 1.0:
|
||
About Zeroping |
||
What is Zeroping?
Zeroping is a mutator that replaces Unreal Tournament's normal, server-side hit test code
with client-side routines. Since Zeroping checks to see if your shot was a hit on your own
computer, your weapons will fire instantly, and be much easier to aim. You'll
still see a lag between your shot and your victim's death, but that won't affect your
accuracy at all.
What Zeroping Does
Zeroping optimizes the primary fire modes of the following weapons:
What Zeroping Does Not Do
Zeroping does not:
|
||
Running a Zeroping Server |
||
Installing Zeroping
Installing Zeroping is easy, but requires a little more than opening
the umod file. Zeroping has a code package that clients must download, so you'll
have to let Unreal Tournament know about it by adding a line to UnrealTournament.ini,
as explained in the next section. The file zp_modify_ini_v100.umod will add this line
automatically, but you must remember to remove it manually when you uninstall
Zeroping.
Modifying UnrealTournament.ini
Modifying your UnrealTournament.ini file is the only tricky part of installing Zeroping.
You can have modify it automatically with the zp_modify_ini_v100.umod, but you'll
have to remember to delete the line manually when you uninstall Zeroping.
Starting a Zeroping Game
Zeroping should work with all versions of Unreal Tournament up to 405b. When 406 comes out, I'll
test it and release a new version if necessary.
To start a Zeroping server, make sure your UnrealTournament.ini is properly modified (see below),
then start a game with one of the Zeroping mutators. These mutators are:
Starting a Non-Zeroping Game
If you want to run a game without Zeroping, you must remove
the line mentioned above from UnrealTournament.ini.
If you don't, players will autodownload Zeroping even though
you're not using it. To play with Zeroping again later, put the line back in.
Uninstalling Zeroping
Again, the only trick to uninstalling Zeroping is the ServerPackages line. When you uninstall
Zeroping, you have to remember to manually edit UnrealTournament.ini to remove it. Other than
that, uninstalling Zeroping is a cinch:
|
||
Help & Feedback |
||
You'll always be able to find the most recent version of Zeroping, current release
notes, and troubleshooting information at my web site:
http://zeroping.home.att.net.
Please email me with any bugs, comments, questions, or insane rants:
zeroping@att.net.
My name, by the way, is John Fraser. |